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F86M: Irregular gaming thoughts and playthroughs while diving through a rather large backlog.
- Ois

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The Collider
Shortbreak Studios - @shortbrk
written by Ois

Another game purchased using a Steam coupon. The Collider is a port of an iOS title to Windows. As the game was small in size, I downloaded it today for a quick play.

It is what it is. A mobile phone port. Not good. Not bad. It just does what it needs to without any real gameplay problems.

The basics of the game is a tunnel racer, you control the movement of the player's view with the mouse and have to line up a white dot against oncoming obstacles.

Obstacles are limited to large circles with various sized holes in them. They come at the player in increasing speed as you progress with the game getting faster.

Coins can be found in some of the holes, grab around 5 and you can buy an extra life if you crash. Coins can be used up to three times per individual run, and you don't lose any just for crashing or cancelling the run early.

Every multiples of 100 to your speed the game world will change colour and you unlock the option of starting at a higher speed tier. This is useful if you want to keep starting off at slower speeds to keep practising, and also allows more skilled players to start off fast. Since these higher speeds can be unlocked in minutes, it should be no drama for the pros to have the option to them.

It's an iOS port. Mobile phone gaming on the PC. Surely we are living in the glorious future!

... yeah.

I guess it is alright for those wanting something like this, but as part of the PC gaming audience I was hoping for a little more to it. Overly simple games like this may work on a smartphone or flash/unity games web site like Kongregate, but leaves me wanting to do something else after a short time playing.

Looking at the game data files, there's a number of references to Ads. I didn't encounter any of these while playing, but if I did I'd of uninstalled it immediately.

The game is not bad. There's no real faults to this title, as said, it achieves what it aimed to do and does so with good execution.

I will note that the achievement system is totally borked. Once I made it to the speed of 1300 and started at that tier, the other half of the achievements suddenly all unlocked. I was expecting them to only do so if I had a clean no crash run starting from the lowest speed, but it worked at the highest one for me.

Looking at the steam forums there are still reports of them not working at all for some people.

Visually the game does look pretty, colours change as you progress and help to break up what is a fairly simple random generation of obstacles. Settings in the launcher did not appear to do anything to the quality, other than resolution.

The Audio track that plays is harmless enough, it doesn't distract from playing the game by being overly bombastic.

Leaderboards are present and are still working. It appears you can compete cross-platform as I saw both Steam icons and apple logos in the listings. There's some kind of prize/coin unlock scheme into this thing as well I never really bothered to look at.

The game is the game it is. If you like this style you'll get some fun out of it. Personally I'd say you are better off with the phone version. It would play better for short rounds on the go than sitting down at a desk.

THOUGHTS AND DISCLAIMERS

Game Acquisition: Purchased with Coupon
Platform Used: Steam
Tweet Thread: 1 - 27 February 2016
PC Used: Scorptec Venom 2009

MINIMUM SYSTEM REQUIREMENTS

OS: Windows XP
Processor: Pentium 4
Memory: 256 MB RAM
Graphics: DX9 (shader model 2.0) capabilities
Storage: 60 MB available space

ABOUT

F86M: Irregular gaming thoughts and playthroughs while diving through a rather large backlog.
- Ois

FIND US HERE
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Page last modified on September 10, 2018, at 03:26 AM EST